Niche Market Article on Board Game Store

Here’s a great article about a Game Store in Brooklyn, NY. Check it out Here. They charge for play time in the store though, I believe it’s $10 for 4 hours of play. How do you feel about paying for play time in a game store?


  1. Michelle Reid said:

    I’m supportive of the idea!
    It builds community: It’s a way to bring gamers together — not everyone has a place/space to host friends. (I have a dog, so certain friends can’t game with the family in our home.) More obviously, it’s provides a place to meet other gamers.
    It builds diversity: As a relatively novice board gamer, I enjoy hearing what games people are playing and why they like a one genre over another. I’m introduced to games I may not have otherwise considered. Wine connoisseurs enjoy broadening their palette; gamers can develop their palette too!
    As a consumer: Assuming there’s a (perhaps additional) rental fee for a game itself, I get to try before I buy. We all know what appeals to one, may not appeal to all. I could sit down with my kids, each of whom has different tastes, and play test a game that will appeal to all. I’m sure I’m not alone in the fact that I don’t have the cash flow to buy all the games that peak my curiosity — another reason I’d be willing for fork out a bit to try a game out.
    As a business: I don’t have direct experience, but surely it can only serve to increase customer loyalty! The disclaimer to this statement is that the policies must be clear, so that the expectations of both the business owner and consumer can be met.

  2. mdonle said:

    I’m torn on this. On one hand i can see it being a huge help for a business like this, potentially generating the needed revenue to keep the doors open. On the other hand, I can see it driving away customers who are turned off by ‘pay to play’. I would also feel strange having to turn away a gamer who doesn’t have the money to game, but it is a business after-all. Another interesting thing about this is whether it would strengthen or weaken the community. I honestly don’t know. I do know that if a ‘pay to play’ policy was implemented, I would make sure to give my customers their money’s worth of fun.

  3. Donna said:

    I agree with Michelle. The cost of games these days for a family to participate in all their favorites could be a problem. Paying while trying out the game is a great way to learn and see if you all really like it before you buy…test drive, so to speak.
    It may be a good idea for a library to buy some of the more popular games and “lend them” to their people to try out. Or set up a game a week in their specialty rooms and sign up participants…or have contests with them for a more competitive environment…so many options out there….


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